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'La Pegatina, The Game': a new way of listening to music

Emma Llensa 25 February, 2013 Videogames 2 minutes

This post is also available in: Spanish, Catalan

La Pegatina, The Game

We’re really proud to announce the launching of one of the last projects we’ve developed. Here it is: “La Pegatina: The game”. An addictive video game which allows you to follow the aventures of the band on your smartphone. La Pegatina is celebrating its ten years by launching this innovative application developed by Ubicuo Studio. A fun way of enjoying La Pegatina’s new album “Eureka!”

A Game for iOS and Android

The videogame is available for both platforms: iOS and Android and it is totally free. It’s, in fact, a present La Pegatina want to give to his followers.

Features

This is really a complete game.

  • You can choose between almost 10 characters
  • There are several scenarios, everyone of them represents one album of La Pegatina
  • You can listen all the songs of the last La Pegatina album, Eureka!
  • You can accomplish missions, level up, buy items to empower your characters,…
  • You can share your results on twitter an facebook
  • And it is a trilingual game: it is available in english, spanish and catalan

La Pegatina, videogame for iOS and Android

Hard work: coding, art and production

We’ve worked really hard to make this project real. We started it at the end of September and finished it last week. On January we changed our coding language, as we started the game coding it in html5+javascript and in January we realized La Pegatina and his followers deserved something better, more robust: Unity.

Maria Cerezo and Marc Guardiola

Maria Cerezo and Marc Guardiola working at Ubicuo Studio finishing the iOS version
  • So in Mid January Marc Guardiola, Ubicuo Studio developer, started the game from scratch using Unity and coding it in C#.
  • Maria Cerezo has been in charge of all the art of the game. Art direction, illustration, animation & graphic design.  Marc and Maria has worked closely to get this work done.
  • Emma Llensa has been in charge of production: reading documentation, taking care of deadlines, uploading apps to App Store and Google Play, compiling a lot of versions to send to La Pegatina,..

644 hours needed

We needed 644 hours to make this project real. 258 hours of coding and 374 hours of art. We use a project management tool which allows us to know this kind of things and which allows us organize the projects.

La Pegatina, The Game

'La Pegatina, The Game', available on Google Play'La Pegatina, The Game', available on the App Store


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‘The Afronauts’ photobook by Cristina De Middel will be launched on 17th April in Meeatings23 →

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